JAMIE_WARREN

Case study // Jamie Warren

Wall & Partition Assembly

View the live artifact

An instructor teaching blueprint reading and construction came to the Teaching & Learning Center wanting interactives for his course. This Storyline drag-and-drop — label every component of a wall assembly before you can submit — anchored that commission.

At a Glance

RoleDesigner and developer; commissioned build for CTE faculty
ContextBlueprint reading & construction course, Blue Ridge Community College; delivered alongside a set of H5P activities for the same instructor
ToolsArticulate Storyline 360 — drag-and-drop labeling with submit-gated validation; custom background composition
TimelineBuilt and published February 2024
ArtifactView the interaction

The Problem

Reading a blueprint means seeing a wall the way a framer does: top plate, studs, headers, the named anatomy under the drywall. It’s an identification skill, and the textbook version — a labeled diagram to memorize — tests recognition, not recall. The instructor wanted students producing the names, not nodding at them.

Constraints

The Approach

The core design decision is the submission gate: every label must be placed before submit unlocks. That’s a deliberate choice between feedback philosophies, and it was the decision I wrestled with most. Immediate per-drop feedback lets students guess their way through — drop, check, adjust — without ever holding the whole wall in their head. Gating validation behind complete placement forces a committed mental model first; the red flags on wrong answers arrive only after the student has answered everything. It trades comfort for recall practice, which is the point.

This was also the project where I learned Storyline’s drag-and-drop logic from the inside — drop-target states, submit-triggered evaluation, the distance between how the interaction should behave pedagogically and how the tool wants to behave by default. The visual layer is a custom background composed outside Storyline with the interaction built over it.

(Pending: exact feedback/retry configuration — being verified against the published package rather than trusted to memory.)

The Result

Two years after delivery, the interaction is still in active use — course records for the 2024–2026 construction sections show students working it as recently as the final week of Spring 2026 classes. Instructors quietly retire activities that don’t earn their place; surviving across sections for two years is its own adoption metric.

Looking Back

Here’s the uncomfortable part: until recently, I didn’t know any of that. I delivered the piece in 2024 and the feedback loop simply ended — no usage data reached me, no follow-up was built into the handoff, and for two years I half-assumed it had died on the vine. It hadn’t. But finding out by accident is not a process. Delivery is not implementation, and implementation is not evaluation. Every commission I take now builds the follow-through in from the start: who places it in the course, when we check usage, and how I’ll hear whether it worked. The documented adoption in my later pipelines is a direct response to the two years this one spent succeeding in silence.

Artifacts

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